Massive games are great. It’s not that you need all those sourcebooks covering each and every aspect of adventurer’s life, but if you want to read about this or that – it’s there. On the other side of spectrum are those games that manage to deliver whole message across a single core book and perhaps one-two supplements.
Myriad Song is exactly like that. It’s a single-book SF game, telling the tale of space vagabonds, mercenaries, treasure hunters and other characters who prefer fast and risky ways to get rich over safe and steady work. It’s well written, nicely looking and illustrated in an original way resembling those European SF comic books, like Valerian.
It’s not much on its own, but the strength of the game lies elsewhere – it presents a vibrant vision of a colorful world, full of interesting places to visit. There’s an atmosphere of those old, part childish, part serious animated tv shows like Galaxy Rangers, BraveStarr, or Ulysses 31, where a group of adventurers crosses half of the galaxy in hope to get their answers, find something or rescue someone. There’s always something going on, the Universe is in “a bit” of turmoil and that opens a space for everyone willing to risk his hide. Literally “hide”, since the game’s heroes come from many different species and some of them are very different to typical human.
In addition, the game is supported by rather simple, but very elaborate and well-developed mechanics, one that allows for both fast play and enormously rich ability to develop unique player characters of which no two will be alike (Bucyrus isn’t sure about this sentence, but it doesn’t look that wrong).
So. If you’re sick of all those grimdark games depicting harsh reality of future painted with different shades of gray, if you don’t want to spend ages studying yet another set of rules, but you still want some danger and an element of tactics, look no further.
Try Myriad Song. BTW, there’s a free preview of the game available here.